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Dungeon crawl stone soup hive
Dungeon crawl stone soup hive






dungeon crawl stone soup hive

The two "easiest" gods to use are probably Makhleb and Trog. On top of that, his wrath isn't too bad if you decide to ditch him for the end game (taking TSO for example). Okiwaru isn't as strong as he used to be, but finesse and heroism are both spammable skills and will let you punch far above your weight-class. Trog is a good choice, unless you want to use magic. If you really want super high stats, pick a demigod race. I'm a reformed Che-ite, but I'm not alone in my assessment. The problem is that many people look at the Che stat boosts and don't realize that stats aren't all that useful (as a generalization), whereas swiftness, haste/speed potions and berserk are literal life-savers. Learn to move deliberately and pull monsters 1 at a time if you can.Ĭhe and/or Fedhas are probably the two most underpowered gods in the crawl pantheon. Also many levels don't have corridors, so corridor abuse will only get you so far. They were specifically introduced to lure you out into the open. Tunnels will get you killed if you try to fight slime creatures. His guaranteed books have lots of useful spells and his boosts to destructive magic will have you casting fire/ice storm when a "normal" caster will be stuck with bolt of foo.Ī scroll of enchant weapon/armor will remove a curse too, even on things that can't be enchanted, like artefacts. Mostly great tips but don't be afraid to take Vehumet if you're going for a blasty type caster. It takes time to learn the game, but once you do, it gets pretty satisfying to see your progression. I've never touched a rune, but I'm constantly progressing further down with each attempt. I often can reach the Lair using this knowledge (60% of the time now). Remove curse will ID on read if there is a cursed item being equipped, and curse weapon won't result in an accidental YASD if you retain the ability to butcher things. With scrolls, try to wait until you have a cursed item equipped, and also have an edge weapon in your hand when you do so. Save the large stack of potions for when you quaff ID poison. Healing potions tend to be the most common. Potions/Scrolls: Wait to begin IDing until you have a small supply of both. Not using them in a situation where you would die anyways is just wasting potential. Better case is that they'll provide a much needed buff to get out of said tight spot. Worst case is that they'll kill you off faster. Don't be afraid to quaff potions that haven't been ID'd yet when in a tight spot. Things that can't get to melee range means potions and time you save by not taking damage.ġ5: Early emergencies. There is a reason why Mountain Dwarf Hunters start out pretty strong, and stay that way. Caster, Melee, either spells, darts, or bows. Beware when it runs out.ġ3: Confusion is handy for reducing early crowds.ġ4: No matter what, always have a method of chipping away HP from range. However, reduced effect if you're not a Trog worshipper. Some gods (Che) require vastly different playstyles.ġ2: Berserking: If you're a halfway decent in melee, this is your "slay them all" button. Don't depend on them, they are mostly there to help you progress to end game. Sif is the baseline caster god, but sometimes going with someone else works. This is not hard to do, and will go quite quickly, but if you're having problems getting a caster off the ground, this is probably why.ġ1: Gods: This area I still have issues with. Get your level one spell at near 100% success before attempting to tackle higher level. While miscasting for level 1-4 spells isn't too bad, the bigger problem is the miscast itself.

dungeon crawl stone soup hive

Fight in tunnels.ġ0: Casters: abuse your lesser spells until your casting gets dependable for later. Learn to use all of them.ĩ: Melee: always have an out. If you're having trouble with one route, try another. Gnolls before D:3 will often kill you.Ĩ: All levels have 3 Gray staircases. Ogres earlier than D:5 will cave your head in. If you see a huge mob of things, be prepared to run. Wands: Always know what they do, and use them when dealing with early tough opponents.Ħ. Good activation rates as well, and usually only have a marginal cost in food and mana.ĥ. They're fairly powerful, and get stronger as you level. Natural Abilities: If you have them, use them.

DUNGEON CRAWL STONE SOUP HIVE UPGRADE

Too easy to run into cursed equipment if you try picking up every single marginal upgrade in axes or short-blades.ģ. Weapons/Equipment: unless it's obvious that it'll be a big upgrade, stick to using the same gear as long as you can. Better that then trying to scum for chunks and unable to kill anything.Ģ. If you're near starving, and you're a caster, you need that food in your belly. Some general play tips I've learned while dying again and again.ġ.








Dungeon crawl stone soup hive